﻿#pragma strict

function Start () {

}
var speed : int =50;
function Update () {
	var x:float = Input.GetAxis("Horizontal")*Time.deltaTime*speed;
	var z:float = Input.GetAxis("Vertical")*Time.deltaTime*speed;
	var y:float = Input.GetAxis("Jump")*Time.deltaTime*speed*10;
	transform.Translate(x,y,z);
   	print(y);
}